Doubles, Triples, and Quadruples
It is possible in Chez to play multiple of the same card at once, but this comes at a risk. The risk is greatest for doubles, smaller for triples, and much smaller for quadruples. Why? Playing a double is like getting rid of two cards at once--for free! If there was no risk, there would never be a dilemma. No dilemma? No drama.
Normal Use
- You can choose to play multiple of the same card, i.e., four sixes, at once, as a single action.
- Doing so follows the dice law, meaning, any special card you play is "upgraded" when it is played as a double. For instance, playing two sixes is not the same as playing one right after the other. Instead of rolling 1d6, you would roll 1d8, noting that the functionality is otherwise identical.
- After you have resolved the results of the special cards you played, you must then roll for the combo:
- For doubles, roll 1d10.
- For triples, upgrade the die using the dice law: roll 1d12 instead.
- For quadruples, following the same logic: roll 1d20 instead.
- The rule for this kind of combo is a little complicated, but generally, the higher you roll, the better.
Number rolled |
Outcome |
1 |
Pick up 5 cards from the draw pile |
2 |
Pick up 4 cards from the draw pile |
3 |
Pick up 3 cards from the draw pile |
4 |
Pick up 2 cards from the draw pile |
5 |
Pick up 1 card from the draw pile |
Highest number |
Give one card from your hand (of your choice) to a player of your choice |
Other numbers |
Nothing happens |
- If you rolled any number where nothing happens, congratulations! You won your bet; you played two cards for the price of one.
- If you didn't, you still have the chance to nope this action: it is a combo, and, provided there is a special outcome, this action is nope-able. When noped, you can safely ignore the outcome.
Extra Decks
If you are playing with more than one deck of cards, you may play pentuples, sextuples, etc. Continue to upgrade the die as detailed in the dice law.